A downloadable prototype for Windows, macOS, and Linux

Okay but what is this?

The Magnet Gun is a movement first person shooter with puzzle elements, inspired by Portal and Half Life, both in aesthetics and movement, its also largely inspired by Team Fortress 2 (Namely the Airblast from Pyro's flamethrower, and the ability to projectile jump present in most classes).


  • M1PULL: An ascended glitch, accelerates objects towards you. Keep the glowy end pointed away from yourself at all times.
  • M2PULL: Concentrated* handwavium** blast that pushes projectiles away from you. *Handwavium takes up to two seconds to build up. **Handwavium and gun sold separately.
  • Crouch: Makes you smaller. Becomes a dash if you are going fast enough, this can be used midair.
  • Surf: Jump into any ol' ramp and strafe towards it to gain a lot of momentum.
  • Rocket Jumping: Never before have projectiles aimed at you been so useful!
  • BHopping: Of course *ding*
  • TurretAnnoying pillar that throws bombs at you.
  • You are also potentially able to jump on projectiles!
Actual demo coming soon

Note: This is my first serious unity project, expect a lot of bugs and make sure to report them when you spot them (its why im putting the demo out here before the actual release)

You can paste this into your site to support my project:
<a href="https://f0xzilla.itch.io/magnet-gun"><img src="https://r-temisia.neocities.org/Media/button.gif" width="88" height="31"></a>


"Night in Venice"

Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 3.0



TchDemo30_07_22.rar 16 MB
TechDemo13_07_22.rar 16 MB

Install instructions

Simply unzip the file and run TheMagnetGun.exe, found inside the TechDemo13_07_22 folder.

Make sure to report any bugs!

Note: It should run fine on Linux and mac, although it hasnt been tested on said systems yet, this was only tested for Windows. 

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